Import/Export have to do with moving goods from where they are to where they are needed. Understanding how this is done is one of the most important thing in the game.
At first, however, use the default settings. They'll do the job just fine until you get father into the game. |
|
Warning! Freighters take some time to move things around. Allow one turn to come fetch a pickup, and one move to deliver it. Look at your freighters' status from the Fleet Report. This link will tell you more about those fleet reports. |
As soon as the Export order's requirement is met, which is, if there is enough ore to be exported. A freighter will come pick up the goods. For example, if you set the export value to 25, a freighter will come only when there are at least 25 of that item to pick up. Freighters always unload their cargo to the Tradepost. |
As soon as the Import order's requirement is met, which is, if the the supply of a particular good drops below a particular quantity, a freighter will come deliver the goods. The freighters always take their load at the Tradepost. For example, if you set the import value to 5, a freighter will come only when there are less than 5 of that item on the planet. Freighters always loads themselves at full capacity at the Tradepost before making the delivery. Of course, a freighter won't come if there's no goods available at the Tradepost!
Here's an example. You attacked and killed a Pirate ship. You scavenged ship structures and you were told they were being sent to the Tradepost... All right you say, but you have that Shipyard of yours that requires Ship Structures to build that new Shuttle ship you want to produce. So you want those Ship Structures available on your Home Planet! How do you have this done you ask? Simple, you just have to wait! Indeed, your Home Planet already has an IMPORT order for Ship Structures. So all the Ship Structures you have sitting in the Tradepost will be brought to the Shipyard automatically by your faithful freighters... Cool, huh? |
Thus, the Tradepost is actually a Stash! By looking at the quantities shown there, you can see which goods you have in excess in your empire and which are in dire need. This makes it easy for you to know when to buy and sell goods to other players! |
Freighters can hold only 25 items at any given time. Thus, to maximize their use, you might want to set the export value to 25. Especially if the item is not expensive and not in shortage. The Republican players will notice that their freighters can carry up to 33 items at once.
However, you can't optimize your fleet's routings over a certain point. When your empire reach a critical size, it becomes mandatory to build more freighters to keep things running smoothly. You can do this from your Shipyard. (Add Freighter Hulls to the production).