Each of the 5 different characters in StarKnights begins with special skills and different goodies when playing. Here's a comparison table, taken from the Elder Alliance Site. |
Character |
StarKnight |
DarkKnight |
Merchant |
Republican |
Navigator |
Specialty | Defense | Attack | Trade | Self-Sustainment | Movement |
Tradepost Item | SRX-250 | Ion Cannon | 4,500 credits | Goods | Warp Drive I |
Value | 6,573 credits | 3,432 credits | 4,500 credits | 2,022 credits | 3,417 credits |
Attack | 0/6 | 2/10* | N/A | 0/6 | 0/6 |
Defense | 2/10* | 0/6 | 0/6 | 0/6 | N/A |
Production | 0/6 | N/A | 0/6 | 2/10* | 0/6 |
Extraction | 0/6 | 0/6 | 0/4 Limited | 1/10* | 0/6 |
Character |
StarKnight |
DarkKnight |
Merchant |
Republican |
Navigator |
Navigation | N/A | 0/6 | 0/6 | 0/6 | 2/10* |
Trade | 0/6 | 0/6 | 2/10* | N/A | 0/6 |
Oracle | 0/6 | 0/4 Limited | 0/6 | 0/6 | 1/10* |
Leadership | 2/6 | 2/6 | 2/6 | 2/4 Limited | 2/10* |
Authority | 5/12* | 5/12* | 4/8 | 4/8 | 4/6 Limited |
Alien Comm. | 0/4 Limited | 0/6 | 1/10* | 0/6 | 0/6 |
Heirarchy | 0/20 | 0/20 | 0/20 | 0/20 | 0/20 |