| Each of the 5 different characters in StarKnights begins with special skills and different goodies when playing. Here's a comparison table, taken from the Elder Alliance Site. |
Character |
StarKnight |
DarkKnight |
Merchant |
Republican |
Navigator |
| Specialty | Defense | Attack | Trade | Self-Sustainment | Movement |
| Tradepost Item | SRX-250 | Ion Cannon | 4,500 credits | Goods | Warp Drive I |
| Value | 6,573 credits | 3,432 credits | 4,500 credits | 2,022 credits | 3,417 credits |
| Attack | 0/6 | 2/10* | N/A | 0/6 | 0/6 |
| Defense | 2/10* | 0/6 | 0/6 | 0/6 | N/A |
| Production | 0/6 | N/A | 0/6 | 2/10* | 0/6 |
| Extraction | 0/6 | 0/6 | 0/4 Limited | 1/10* | 0/6 |
Character |
StarKnight |
DarkKnight |
Merchant |
Republican |
Navigator |
| Navigation | N/A | 0/6 | 0/6 | 0/6 | 2/10* |
| Trade | 0/6 | 0/6 | 2/10* | N/A | 0/6 |
| Oracle | 0/6 | 0/4 Limited | 0/6 | 0/6 | 1/10* |
| Leadership | 2/6 | 2/6 | 2/6 | 2/4 Limited | 2/10* |
| Authority | 5/12* | 5/12* | 4/8 | 4/8 | 4/6 Limited |
| Alien Comm. | 0/4 Limited | 0/6 | 1/10* | 0/6 | 0/6 |
| Heirarchy | 0/20 | 0/20 | 0/20 | 0/20 | 0/20 |