Τι λενε οι αλλοι για το StarKnights
Σχολια απο τους StarKnights' Lead Σχεδιαστη, Lead Artist,
Alpha Testers,τους Beta
Testers, περιοδικα και αλλοι παικτες σαν
Μερικα ειναι στα Γαλλικα, Αλλα
τα πιο πολλα στα Αγγλικα.
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και συ την γνωμη σου? Στειλε τα σχολια!
Un p'tit plaisir digital qui devrait servir de
modθle ΰ certaines compagnies de jeux ΰ gros budget qui ont pondu
derniθrement de vιritables catastrophe numιriques...
Houlalala ! Un jeu de stratιgie de l'espace plus
que bien, carrιment intιressant. StarKnights est actuellement en
beta test, c'est un vιritable jeu de stratιgie / gestion au concept
trθs fouillι. Si vous avez ιtι dιηu par Mankind mais que vous aimez
le genre, jettez-vous sur StarKnights. Je prιcise que le jeu est en
Francais (si ! si !), alors pourquoi se brimer ?
Well, I am quite impressed. I have been playing
your StarKnights game (registered of course) and honestly think that
you have created a truely excellent game. Congratulations. Strategic
space campaign games have always been my favorites and I've found
that they have seldom been done well. Yours is exceptionally well
conceived and extremely easy to play, very intuitive.
Saab, Beta Tester
Knightsoft, I tip my hat to you. I do not say this
about most games, but StarKnights is one of the best games I've
played. It's a small download (7 megs) and delivers 100 megs worth
of gameplay. I knew this game was a hit the first time I played the
tutorial. There were so many options. The game mixes a brilliant
combo of base-building and fighting. This is the game I've been
waiting for. I'm definately going to register very shortly. If this
is only [an unfinished beta], I can't wait for the full thing.
Eckman, Beta Tester
The support and the updates follow timely advice. A
wonderful game and always getting better. As in MK this game
promotes cooperation amongst team members. An added bonus is the
chat area. Thanks!
Walker, Beta Tester
StarKnights [...] is the best space strategy game I
ever played! Thanks for the changes in last beta. Its really nice to
know that you hear the player's voices.
|Brian Farrell, Beta
StarKnights is the greatest! Way better then what I
expected! Keep up the good work!
Goodwin, Alpha Tester
StarKnights is a major break away from KnightSoft's
incredibly successful first game Metal Knights. The game is a unique
blend of strategy, resource management and real time action all
based in outer space.
At first it all feels rather daunting. How do I
make structures ? Just where is a suitable planet for the
manufacture of aluminium ? Do I sell these goods to buy something or
do I need them elsewhere for the manufacture of a vital component
for my particle beam laser ? The list of questions that the spring
to mind on first loading up StarKnights goes on and on. Quickly
though you start to realise that everything has an order within the
game. As the game unfolds you find yourself drawn further and
further in to it. From the small beginnings of commanding 1 fleet of
just 3 ships with poor defence and weak weapons, you find yourself
commanding many fleets armed to the teeth with the latest lasers and
torpedoes that you have just developed on some far flung planet in
the universe and ready to crush all before you.
KnightSoft should feel very proud of themselves for
producing yet another game that will enthral all those that play it
and will make others wonder why they never thought of and
implemented such a fine game.
|Matthew Furrow, Alpha
I love Metal Knights, and StarKnights has gone even
farther in taking the best parts of online gaming and improving
them. StarKnights' turn accumulation system, which balances the game
so it does not favour of those who have the best internet
connections and can stay on longest, is a great idea. Letting
multiple people in at a time is also a great improvement over MK,
making online play much more friendly to all users. As I write, SK
is about to go into Beta; SK has been a blast to alpha test and has
certainly come a long way since Alpha 1. I'm sure will go a long way
in the future.
Lefebvre, StarKnights Lead Artist
Well, StarKnights is Knightsoft's new baby, and I
love it! The new game design with the improved raphics rocks! The
strategy concept is better than any game I've tried in the past, and
the real time combat mode adds a new dimension to the gameplay. Yes
that's right, now you must fight in real-time to win!
With StarKnights we have accomplished the
impossible! With such a small team and a very limited budget, we
really couldn't have expected such a fantastic game. We are very
proud of the results. I think we have achieved a quality on par with
the world's best games. Try it; you'll see what I'm talking about.
Making a game is damn cool. Having the game
recognized and played by people around the world is another great
feeling. But to know the appreciation of those who play... well,
that's paradise! Let us know what you think!
If you're a fan of strategy games, especially space
empire games, look no further. StarKnights is a definite must-play.
Here at Knightsoft, we do things differently.
Vincent, StarKnights Lead Designer
What a thrill! It's so cool when a game you design
is about to be released, especially when it looks this good!
I was very proud of Metal
Knights, our first game. Metal Knights was first released
January 12th, 1997, and its popularity is still the envy of the
industry. Even today, the income Metal Knights continues to generate
is all we are using to develop our products. We went several steps
further with StarKnights: not only is the game great, but it
looks incredible too!
There are so many space empire games already
available that you might wonder why we created yet another one.
Well, each game out there has its strengths and weaknesses, and of
course some were better than others. I played them a lot, but I
always felt that something was missing. None had all the features I
wanted in a game. It kept bothering me. So, being a game designer, I
thought I'd do something about it: StarKnights is my attempt to fill
the void. StarKnights includes many unique concepts
found in no other games and based on thousands of suggestions
made by nearly as many gamers over the years. I should also mention
my years of studying astronomy and attending astronomy conferences.
It is my hope that this experience lends the game a bit more realism
than you'll find in other games and maybe even some educational
value. StarKnights should please everyone, even the most seasoned
science-fiction fans, in that regard.
Just like Metal Knights, we intend to make
StarKnights a living product. This means its development will
continue in the months and years to come as we successively refine
its design and gameplay, really testing as many different
technologies and alternatives as possible and keeping only what
suits the game best. That's another awesome feature I wish more
products would have. So many cool concept and ideas are lost because
a product could not adapt. Having no company share-holders,
publisher or distributor to please, we have the freedom to do just
that. This is what made Metal Knights so successful, and we're
betting StarKnights will be even better!
I must conclude by saying that all this would never
have been possible without the tremendous effort and devotion
offered by the other team
members, despite the limited resources available. I especially
wish to express my gratitude to Mario Lefebvre. He has never let me
down during all these years, even in the most difficult moments. To
the entire KnightSoft crew: I wish you long and happy lives and