planets


Starting Out


green globe Initial Empire

Posted By: C17GMaster
Date: Saturday, 15 January 2000, at 12:49 p.m.

PHASE ONE:
Build an Electrolysis plant and acessories to get aluminum.
Build a Foundry and accessories to get steel.
Build more structures.


PHASE TWO:
FIRST, Build a chemistry plant and a resource colony on a Sandland.
SECOND Build an electronics plant.


PHASE THREE:
Build a resource colony in the mountains (Do this early if you can spare the resources).
You should now be established to build components...



green globe Looks Good...

Posted By: Xanthus
Date: Saturday, 15 January 2000, at 3:11 p.m.

In Response To: Initial Empire (C17GMaster)

Only thing I would change is to build at least two Electrolysis plants before building a Chemistry plant. This won't likely be as important if you are a Darkknight or haven't upgraded your production skill any, but those who have would benefit from having extra Aluminum to keep up with the Steel that will be pumping out faster. And of course this will result im more Structures faster, which at the beginning is what you need.

I agree whole heartedly with building the Chem Plant first. I find it best to do this because usually the planet you build one on will be producing some Coal and Petrolium. The Carbon Fibre is the thing you really want at first, but the spare Explosive and Polymer are handy to sell off in order to help subsidize the possible shortages you might be experiencing. Or if everything is copasetic, you'll need them later anyway when you need to make Nanostructure, Powercell and Drives.

Then you build your Electronics plant. I almost ALWAYS shut off Electronic Chips at first and foccus strictly on Advanced Chips. The reason I usually do this is because I generally am not producing enough Silicon, or sometimes Gold, to support making both. And at the first you really want to be producing Ship Structure as fast as you can. I don't usually start making any Electronic Chips until I am almost ready to build my Weapons Plant. And by that point usually I will have hopefully gotten another Resource Colony or two filling the demand for whatever I'm short on.

Merchant Xanthus





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