planets


General Information




Exporting Goods
green globe Set your export to 25 for your various items. In numerous games I've found people have export on their coal, diamonds, etc. at 1. Now unless you have extraction to the max and can pull 25+ items a turn you are wasting resources. A freighter carries 25 goods. Unless you have a huge freighter fleet you could end up leaving more valuable items sitting on the wrong planet.-Elder Tarian

Really?
green globe You can put any component in any open slot, regardless if it calls for a specific component.

Improve Your Flight Time
green globe Sell your mosquitos and buy an extra engine. This will boost your flight time and you can shuttle your goods back and forth to each planet easier.

Buy a Salvage Pod
green globe If you start off with a pirate in your home world and you can afford it buy the salvage pod. Equip your ship with the salvage pod and go after the pirate. Your 2 fighters will take 1 hit before running away, this is enough to allow you to kill the pirate with both power and shields to spare. Once you kill the pirate you can sell your fighters and the goods you collect from the battle.

Multiple Sectors=More X.P.
green globe Colonize as many sectors as you can. By just putting a starport in an empty sector, within a few turns pirates will appear. For pure enjoyment and experience points, take them out.

A Few from C17GMaster

green globe If you have to build your warp drive, you're pitiful. Buy it cheaply at the Tradepost.

green globe In melee, set your shuttle to automatically fire at the Pirate fleet. Then, manually control one (or both) of your fighters to shoot. This hastens the Pirate's death. This only works for one-ship fleets. I see no need for an extra SRX-100...

green globe Mosquitos are actually rather useful. I never sell them. I prefer to keep them and let the freighters do the dirty work...

StarKnight Harpon says "Hold On!"
green globe You can easily gain many hits on ships with your mosquitos or stingers, if you posititon them behind the enemy ships, and tell them to hold, the mosquitos or stingers will turn and fire upon the enemy without moving.

Taking Over Enemy Planets
green globe Others may have already tried this out, but I just thought I'd share it anyway. I was taking over my enemy's sectors in one of my games, and I found a way to use his turns of absense to my advantage. I took his Jungle planet first, adjusted his production orders to fit the available resources, and waited a turn. I got tons of Aluminum, Germanium, Petrol, Coal, and Gold when the turn kicked over, making up for the turns he hadn't logged in. Then I used my two cargo bays to take all the Gold (about 500), Germanium (about 115), and whatever Petrol I could get over to his Sandlands planet, and offloaded them. I adjusted his production orders again, and waited for the turn to flip. I got over 70 Advanced Chips and 45 Regular Chips, plus about 150 Carbon Fiber and Polymers each. If I had brought more Gold, I would have had even more out of it. Next I'm taking the leftover Coal over to the Foundry, where I'll probably get over 200 steel out of it. Finally I'll invade his Homeworld with the Carbon Fiber, Chips, Steel and Aluminum, taking several trips if necessary. My opponent's absense has been exploited to the max, and I get almost the same benefits as if I had owned them the whole time he was gone. Now I just wish he had colonized that Mountains planet.... Its going to be tricky to do this with the AntiMatter Lab of his, but I'm sure I can round up the Hydrogen and Superconductors somehow.
By Arwen Evenstar

This Tip ROCKS!!!
green globe Once you have a warp drive you can do this:

1. Put 40 structures in your cargo bay.

2. Warp into the next sector.

3. Place a starport on the stargate adjacent to your home sector.

4. Build a solar plant.

5. Build a planet canon.

6. Wait one turn.

7. Take the last 15 structures and move them from your cargo bay to your starport.

8. Click on the canon and use your 15 structures to add a stationary fleet.

9. Click edit

10. In the upper left hand corner there is a drop down box, click it and select main fleet.

11. Now you can take off the warp and cargo bay, add the rest of your components. Hopefully you have enough skills to purchase a salvage pod.

NOTES: Make sure you do this on the starport adjacent to your starport. You don't want a pirate to block you back to your homeworld. You can also do this just by making the starport and importing the other 35 structures.







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